Sunday, March 13, 2011

فيلم انمى

Chronicle of a Death Foretold


original article that I copy here in full and I've come to the soul ... and expressing what I feel right now perfectly. It saddens me what the author says, almost makes me mourn for the truth telling, perhaps not in the acute situation and our responsibilities are so many but I feel that it is declined the balance.

many years ago when I started to enjoy the nearly infinite universe of the role, I heard about rolero veterans in the days missing and "Dia de Joc" about how his love had been diluted with the passage of years, not because I did not like (which I still liked) that had been a hobby with tradition and for many years, but because his life had changed with the emergence of the responsibilities of "old people" and had gone Role an alarming decline in their list of priorities of life to be cornered in a dark, dusty corner. With
certain melancholy, recalls past war stories and watched, with some regret, polyhedral dice resting on a table next to a scribbled character sheets after a game a game that had returned to another era, a time when those dice have been released by their hands and some of those leaves have belonged to his character.
At that time I thought that his words did not match my reality and seeing what my little universe rolístico, I do not spend anything like that. Big mistake. Over the years I have seen how they were drawing the pillars that supported the position that those veterans rolero described. It is not something that happens overnight, but slowly and is generated by many factors, some avoidable and others not.

The role is, for most, a hobby, a hobby. A few have also been able to turn that passion into his profession. And probably having her hobby may have been able to see the seedier side and less enjoyable for it, having to deal with the situation of an industry (the Role) that endemically survives on the edge of the knife. But that's not my case. Although having one professionally engaged Role of the aspects I had not upset, my life headed toward other targets that have nothing to do. But that did not quit was the affection that I owe to the role as influenced by my life and for the good times you have given me.
The key to the coming of decline of rolero is based on several aspects. And the first and most important is that, with few exceptions, the role is an activity aimed at the amateur leisure. It is therefore expendable time when other obligations that require it, and as we leave childhood and adolescence, these obligations, dressed in different clothes, they appear, accumulating and moving anything that does not is something we have to do it or yes.
Obviously, this argument applies in greater or lesser extent, any variation of leisure activity, from stamp collecting (to paraphrase a famous translator of war game in our country and is the master Zamarreño, I imagine that at this point nobody needs to tell you what philately), construction of wooden ships inside glass bottles (which, as everyone knows is a variant of the model ships) or the fans to the games. But what differentiates the role of other hobbies is that there is an individual leisure activity, as for its full development requires the participation of several people. And has a unique feature, which is the fact that every game has role players and a game warden (or master, capturing the Saxon version I use regularly).

Thus, the foundations of the role require that a group (more or less wide, it varies) match in the same place at the same time, and usually have an ample margin of time to devote to the game . It is what we commonly call "get to play role." And therein lies one of the first problems just drifting in the twilight of rolero. Balancing schedules with your fellow players can become an exercise in surrealism marked by work duties and family, basically.
If that occurs sporadically, does not imply any problems. But when that is the norm governing the attempt to get to play a role, what usually happens is that it is becoming increasingly less often, because when no one is different, and the house without sweeping. E intimately tied to that effect, shows a drastic reduction in the number of attendees. The old game with 5 players and 1 master is reduced to 4 players, then 3 and then to nothing because there is a point at which a particular game and a particular history can not become a dialogue between a single player and the master.
All who have been "deserted" and disappearing of this group are those who often create more problems getting. Are those that "can never" for a thousand and one reasons and conditioning just that no one else plays. So over time, are left to consider. But then, it will play less.

Another determining factor in the decline of the effect rolero "burn out". By definition, a role playing game requires a player (obviously) and a master to prepare the game. And make no mistake, this occurs as a football team: everyone wants to play first. And the task of directing, which usually generates more rashes.
Even so, act as master is intrinsic to the role and those who really like it. And the reason is that this feature allows you to unleash your own creative talent, imagination and give your peers your particular vision of what is told.
Make a game master, directing, narrating, and mastering it is something very rewarding, but it also takes effort, dedication and sacrifice of your time for others to end up enjoying what you think. And the reward for this effort is usually satisfying, fun and a sense of fullness that overcomes you when you feel that you have prepared and motivated liked your players.
Despite all this, it is common that in every role there is a group of "Masters-picked" or custom ever have the option to abandon that role. And when the master is denied the pleasure of playing (which also has the right), and you get extremely complicated in carrying out his departure for logistical reasons, is burnt. Why so much effort if no one else appreciates and strives to the same extent? And therein lies the real problem: they play less, is played in worse conditions and less motivation.

Finally, there is another very important factor to be added to this combination that leads to the setting of rolero, is that as you grow years we changed our perception of things evolve in the way we play or seek to direct and more demanding in an activity that we see increasingly less space fills our free time. As we mature as individuals and as rolero, looking for something beyond the flat and linear plot of a typical game and topical. And when that did not fill us, the little time we all seem to have wasted. When you start to not enjoy the role because it does not meet your expectations, you add another grain of sand to the scales gradually be decanted into the sunset of rolero.


And this cure? Or at least, is shot?. Well, as any healer would say level 20 worth his salt, to cure something, you must first diagnose the disease. Thus, one must be aware (all group members) of why the activity was once filled them and practiced without any problems is going to decline. And probably the answer to that question will be some (usually all) of those factors I mentioned.

-Leisure: Certainly, when you stop being a teenager is a student (with varying degrees of success) and to "be with buddies to play the role that" (A phrase that any rolero padawan has ever heard their parents) and you become an adult all worthwhile, with work obligations, family obligations and a lovely mortgage to pay in easy installments for the rest of your life, your leisure time is reduced. Law of life. Garlic and water, as they say out there.
But that does not mean your life gets a negative image of it was a few years ago. It is a matter of maintaining a flexible and reasonable attitude, to maximize the little free time and invest properly in a hobby that supposedly you like. It also involves trying to adapt to the times and demands of others. Today for you tomorrow me.
is clear that the frequency with which they play and the number of participants will never be as before, but it is the only way to prevent the role becomes a reminder of what was and is no longer.

-Factor "burn out" "The Master is born or made? Well, neither one thing nor the other. The Masters is what it is, in part because he enjoys creating stories. But it is what it is because their players demand it. None of that is bad. The problem is when that role is assumed by anyone else, time passes and the more effort you devoted to the role (no doubt the master is more work to do) is always the same.
"I play the game, but I do not master." Sentence uttered hundreds of times for some leech of any group of rolero lovers. If all we were saying and we did the same thing what RPG games would be played?. Make
Masters, with the burden and responsibility that entails, is a task that must be shared. No excuses. An RPG is, because you can play. And everyone is entitled to enjoy it the same way, and although there is a person who performs regularly as a master at some point will need a break and take a vacation from the direction of play.

"Times change: And ten years ago might have been a fascinating campaign, in time will not be valued the same way. The veteran player adjust their tastes, it becomes more intransigent and gourmet. The quarrels and discussions about rules so frequent when the blood is young and is easy to boil become less frequent, but there are other causes of confrontation or argument.
is a function of all players and masters, a dialogue (not a heated discussion) to establish the basis of what each one is willing to provide and expect from the game or campaign. Thus, with interest, involvement and a little effort by all, can avoid attitudes arising from frustration.

In conclusion: as the years pass, we all change and our life situation does too. But make no mistake. Everyone has one or two hours a week to devote to preparing a game, or one evening each month or month and a half to get to the rest of the group and play a role. Another question (which is often the key to all this) is that you really want to dedicate this time to the role. And if anyone seriously says bluntly that if it is impossible to have free time, it has been in the past three years and will be in the next thirty-one of two, or lies like a rug and makes it perfectly or miserable and sad existence is worthy to present our deepest condolences.

Finally, and as a message of hope, I make mention of something I read in a couple of posts on Rol.

Gerry_Lopez in Adventurers Inc. wrote:

"I wish I had never read the Lord of the Rings ... or Hobbit or The Silmarillion. I wish I had never seen Conan the Barbarian, Excalibur or any other movies or style.
Of course, I wish I had not ever played a role or purchase any manual. To have it all to discover, to re-live it all again and hope to have more than memories. Back to tread with my feet shod with sandals on the jeweled thrones of the earth. Discovering ducks at Apple Lane friends, losing the battle of Unnumbered Tears with my brother or to flee to the kraken while insulting us. Hopefully
.
But in the end. Remember ... it's live a little again. "

Ricard Ibáñez Histo-Rol, referring to Mark's Adventures in the East, wrote:

" The other day, end with my copy under his arm, I went to the game on Thursday and showed it to my friends. The
's departure on Thursday is a special group. I've been playing with them a matter of 25 years. (With some more). Together they accumulated almost as many publications as blips on the dice. So your opinion was very important to me. "

As long passion for the role, you can find a way to remain part of our lives.

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