Monday, November 22, 2010

Invitaion For Death Anniversary

Role, What is NOT an RPG? Abla Manifesto

In recent weeks I have been discussing with some friends and colleagues what an RPG. Personally I think the concept has been distorted a bit with the arrival of countless games, card games and video games, mainly aimed at large audiences. I know I exaggerate when I say that sometimes even prostituted the concept, but it me da risa cuando algún conocido me dice "¡Pero si lo han convertido un poco en un juego de rol!" cuando se refería a que en un juego podemos personalizar al personaje en aspecto o si simplemente sube de nivel y adquiere habilidades conforme juegas en una partida. Vale, son conceptos clave que pertenecen a este tipo de juegos, pero para nada me parecen juegos de rol con el simple hecho de incluir algunos de estos elementos. Pero, ahí está la pregunta, ¿Qué elementos debe tener un juego de rol?

#1 Personajes

Es el elemento central de una partida de rol. En estos juegos encarnas a un personaje: desde un guerrero who fights against hordes of orcs, to a private detective who investigates bizarre cases through the jedi that falls prey to the delights of the dark side of force. The possibilities are endless depending on the ambientación.Tus characters can level up and gain skills and learn from the experience. However, putting a character involves a personal and psychological dimension: the character's personality.

That a game (whatever), including characters, does not make an RPG. These characters can level up too, but if your only goal is to improve and improve, if you just want to accumulate and fall into line, for me that is not role. It's another thing. Many games are sold as "role" simply for the fact that the character in you can level up.


Auditore Ezio is a great character with an interesting history. But make no mistake, what you do in the game is very limited. Simply you do to move forward and build strategy and tactics. You do not get to decide just what you want or not want to do and thus shape the character to your liking.

# 2 History

An important story. But most important is that the course of your actions marked the passing of her history: whether you let free the evil tyrant, freeing it claims to be repentant or deliver it to the authorities, entered the barracks "to sack" or wait night comes, build runways or go "the first thing that happen to catch" the ability to decide is typical of an RPG. True

generate a complete game with free will is complicated, but at least there are several possibilities to act according to the personality of your character.

The Final Fantasy franchise has always been sold as a classic RPG (role playing game). But in them the capacity for free will is low. They have a spectacular story and complex characters, but you do not decide anything ... The story follows its course through it alone.

# 3 Atmosphere

Every story, with characters included, must have a substrate on which to build. But a great atmosphere alone is not enough. It should be able to interact with her as the character and history belong to that setting.

I doubt that in games like World of Warcraft, with a great atmosphere and much to discover, can influence significantly in it and make your characters created beings are interesting in terms of morality and ethics.

# 4 Immersion

The latter is somewhat relative because it depends on each one. But for me it is essential that an RPG might be able to immerse yourself in history and ambience, make you become one more part of the intricate mechanism which is the mixture of story, characters and setting. If not intended to include you in, I can hardly put it inside.


Many games like this in D & D (inspired by RPG) contain aspects typical of an RPG: characters better, and the odd pseudo-alternatives (minimum). But do not get into context nor intended.

Maybe set the bar high, but to me a role-playing game will always mean the same thing. Being with friends one afternoon thinking you're a powerful wizard or a burly swordsman trying to see how to sneak into the dragon's lair or liberating the city from a dangerous thieves' guild. And that experience is irreplaceable ...

While others may be equally fun, I doubt that either.

0 comments:

Post a Comment